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The Latest RPG News
Thursday - July 24, 2008![]() | King's Bounty: The Legend - New trailer @ WorthPlaying PC: Adventures) | Posted by Lydias @ 10:09 - Top ![]() |
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Head over to WorthPlaying to take in the new trailer for King's Bounty: The Legend!
Source: WorthPlaying
![]() | Not exactly a game... Posted by Lydias @ 09:45 - Top ![]() |
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...but a film - The Gamers: Dorkness Rising. Anthem DVD have written to let us know that it will be premiering at Comic Con and showing at Gencon:
Read more and watch a trailer Here
All Lodge wants is for his gaming group to finish their adventure.
Unfortunately, they're more interested in seducing barmaids, mooning their
enemies, and setting random villagers on fire. Can the group overcome their bickering to save the kingdom, or will the evil necromancer Mort Kemnon
triumph unopposed?
Read more and watch a trailer Here
![]() | Hellgate: London - Namco saves the day? PC: Single- & Multi-Player RPG) | Posted by Lydias @ 15:18 - Top ![]() |
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Strategy Informer are reporting that:
Pick up the story Here
According to an official post on the Hellgate forums, it seems that Namco has stepped in to save the downfall of Hellgate: London.
Zack "Ozuri" Karlsson Director, Business Development for Namco has said: "I know everyone is looking for an announcement, and we'd love to make one -- but right now, many things are in flux and we don't have all the information yet. As soon as we do, we'll post here on the forums, on the website, and anywhere else we can find you.
Pick up the story Here
Source: Strategy Informer
![]() | Bioshock: An interview and a preview PS3: Single-Player RPG) | Posted by Lydias @ 11:19 - Top ![]() |
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From VideoGamer.com we have an interview from Wesley Yin-Poole with 2K Games senior producer Melissa Miller on the PS3 exclusive Challenge Room DLC:
whilst EuroGamer weigh in with a preview of the PS3 version of the game:
VideoGamer.com: Everyone is excited about the exclusive content the PS3 version is going to get. Is the DLC going to be there from launch?
MM: Right now we're not discussing our release window just yet. Right now we're just concentrating on BioShock PS3 launch in October. Our strategy for E3 is just to say, hey, we are going to be doing this add-on content. I mean, it's a really great thing. One of the designers from the first game, Dorean Hart, was really the leader for designing these challenge rooms. It was just great to be sitting there with him and talking about all the different ideas. The challenge rooms ended up being this really really cool idea. At E3 we just wanted to announce that they exist, because we are doing some other unique stuff for the PS3 version that will be on the disc. For the 360 and PC versions we did release a series of patches as well as downloadable content with the new plasmids and gene tonics - all that stuff is already going to be on the PS3 disc. You can play through and get Sonic Boom and some of the other gene tonics that were released after the initial launch. We've added a new survivor difficulty mode. It's super hardcore! We're actually excited about that. I can't even play it, it's so ridiculous.
whilst EuroGamer weigh in with a preview of the PS3 version of the game:
"Challenge Rooms make creative use of all these tool-sets in new and fun ways." They "retain the flavour of Rapture", she says, but they are discrete. "We've kind of been joking around that they're the pulp adventures of Rapture," she says, and to illustrate this we're shown how the levels will presumably be presented to the player - via comic book covers bearing names like Sander Cohen's Chamber of Thrills. To access the contents, you'll download from the PlayStation Store and go straight to them from the main menu.
![]() | The Witcher: Enhanced Edition - Three short previews PC: Single-Player RPG) | Posted by Lydias @ 11:08 - Top ![]() |
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There are short E3 previews of The Witcher: Enhanced Edition from Gaming Nexus:
Kotaku:
and UGO GamesBlog:
Load times have been improved dramatically. Load times were looking along the lines of a minute or longer. Now, you’ll only have to put up with ten to twenty seconds.
Kotaku:
o, The Witcher isn't new, but the whole presentation focused on the improvements made to the game. After apologizing for already having given the presentation five times in a row, Tomasz Gop enthusiastically explained what the 'expanded edition' really expanded upon (and kept coming back to 'fan suggestions'). The expanded edition features over 5,000 lines of totally rewritten and rerecorded script, as well as a whole new German script created from scratch (was it that bad?)
and UGO GamesBlog:
I think everyone’s biggest gripe about The Witcher revolved around the game’s lifeless dialog sections. Characters merely stood about, seemingly stiff with rigamortis as they barked out their dialog to Geralt, the main hero of the game. Thankfully, all those issues have been addressed. A ton of dialog animations have been added to the title that put it more on par with something we may have seen with some of the older Bioware titles like Jade Empire. The game didn’t re-invent itself and stun us with the liveliness that we’ve seen in Mass Effect, but still, the new animations do make the dialog sections much more palette-able.
![]() | Diablo 3 - Preview @ Starcraft Legacy PC: Single- & Multi-Player RPG) | Posted by Lydias @ 11:04 - Top ![]() |
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Starcraft Legacy have posted a preview of Diablo 3 based on the recent WWI showing:
You can read the rest of the preview Here
The major change from the original Diablo games to this new iteration seems to be the issue of health. Jay Wilson described the situation often encountered in the original game where, to win against a particularly vicious monster or group, a player would merely have to set up a drip-feed of potions to his character, rendering him neigh invulnerable. This has been replaced with a system of "health orbs" which are dropped by destroyed creatures. Those of you who have played the Devil May Cry series of games are thinking exactly the right thing. The most original thing about these orbs is that they heal the entire party, no matter who picks them up. This means that there will be no mad scrambles between bleeding friends, and no hogging by he with the fastest movement, lowest lag or best mouse hand. Jay Wilson mentioned at the WWI that they had tried the current FPS standard of regenerating health, but had decided that they massively preferred forcing the player into combat as much as possible, so health-dropping enemies seemed the right direction to go.
You can read the rest of the preview Here
Source: GameBanshee
![]() | Depths of Peril: Beta 1.012 patch PC: Single- & Multi-Player RPG) | Posted by Lydias @ 11:01 - Top ![]() |
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Soldak Entertainment have announced a new Beta Patch for depth of Peril:
Check it out Here
Unlike previous patches this one might work with the retail version of the game. If you try out the beta patch with the retail version of the game, please tell me by email or forums if it works or not.
Check it out Here
Source: Soldak Entertainment
![]() | Neverwinter Nights 2: Storm of Zehir - E3 coverage PC: Single- & Multi-Player RPG) | Posted by Lydias @ 10:56 - Top ![]() |
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Lots of E3 coverage for the recently-announced NWN2 module, Storm of Zehir form firstly Crispy Gamer:
then GameZone:
next Gaming Nexux with just a few lines:
and finally Kotaku:
The expansion returns to the formula that made Baldur’s Gate and the first Neverwinter game so popular: open-ended adventures and environments. Players can expect full party customization, dungeon crawling, free exploration in a non-linear game world via an Overland Map and good old commerce - by hook or by crook.
then GameZone:
The game begins on a ship, which quickly crashes and washes ashore on Samarach, the new environment. Batiri warriors (jungle goblins) don't appreciate your abrupt arrival and will attack as soon as they realize you're there. But they're the least of your threat. Two new enemies were shown: the reptilian human snakes (called Yuan-Ti) and large mechanical spiders (called Clockroaches).
next Gaming Nexux with just a few lines:
I had about ten minutes of demo time for this expansion, so I didn’t get too much information on this. What I did learn was that some new job classes have been added, although I only saw the class “Swashbuckler”, which is a pirate class job that is designed primarily for melee.
and finally Kotaku:
The first feature noted was the expanded party editor, now featuring full party customization of up to four party members. There has also been several new classes added, though the only one mentioned in any depth was the "swashbuckler." The party conversation system was demonstrated, with answers and questions being based on intelligence, sills, class and so on. A new, detailed overland map has been added that is a walking map — no more zooming from place to place. The maps are completely moddable, and also feature traps and other surprises that players can interact with via skills.
![]() | Dragon Age: Origins - E3 Preview @ GameShark and EuroGamer PC: Single- & Multi-Player RPG) | Posted by Lydias @ 10:46 - Top ![]() |
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GameShark have posted their E3 look at Bioware's Dragon Age: Origins:
Click to read more!
and EuroGamer have also produced a two page preview of the game:
When Dan Tudge describes Dragon Age: Origins as the “spiritual successor” to Bioware’s celebrated Baldur’s Gate series, he’s understating things a bit. Dragon Age is Baldur’s Gate, only prettier, deeper and with no Dungeons and Dragons license. It has party based tactical combat centered on a main character, action you can pause mid-stream to get a handle on everything around you and very traditional dialog trees.
Click to read more!
and EuroGamer have also produced a two page preview of the game:
This, however, is a "realistic" dark-fantasy setting distinct from the high-fantasy of Baldur's Gate, so we wouldn't expect them to be swarming all over the shop. The game focuses on the war with the Darkspawn, that numberless mutant horde. We're introduced to the game as a human warrior who belongs to the Grey Wardens, a neutral order of wise men dedicated to the eradication of Darkspawn, which inspires equal amounts of reverence and mistrust in the more politically-minded characters that we meet. It's not clear if all players will join the Grey Wardens, however; play later switched to a female elven mage, and one cut-scene did show a council of mages opposing the Grey Wardens' advice.
![]() | Puzzle Quest - Revenge of the Plague Lord on XBox LIVE PS2: Single- & Multi-Player RPG) | Posted by Lydias @ 10:42 - Top ![]() |
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From the Press Release:
D3Publisher of Europe Ltd (D3PE), a publisher and developer of interactive entertainment software, has announced that expansion pack Puzzle Quest: Challenge of the Warlords™ - Revenge of the Plague Lord, its latest Xbox LIVE® Arcade for Xbox 360™ offering, will launch on Xbox LIVE Marketplace on July 23, 2008.
The expansion pack will be available for play as an addition to fan favorite game Puzzle Quest: Challenge of the Warlords for Xbox LIVE Arcade for the Xbox 360 video game and entertainment system from Microsoft, and includes four new hero professions, scores of new spells to cast and items to collect, challenging new quests, monsters and bosses, and the introduction of a new archenemy. Puzzle Quest: Challenge of the Warlords - Revenge of the Plague Lord will be available on Xbox LIVE marketplace for 700 Microsoft Points.
Puzzle Quest: Challenge of the Warlords - Revenge of the Plague Lord will offer fans hours of additional gameplay with four brand new Hero Professions: Bard, Rogue, Ranger and Warlock. Players will adventure with new or existing Heroes to explore an expansive new area on the Southern Map containing more than 25 challenging quests, cast more than 50 new spells and collect more than 40 new magical items as they’re immersed into the compelling story of Antharg, the Lord of Plague and brother to the infamous Lord Bane. New monsters, bosses and more will challenge veteran and casual fans alike for hours of compelling entertainment. The expansion pack further increases the full Puzzle Quest experience by adding three new Achievements and raising the character Level Cap to 60. Puzzle Quest: Challenge of the Warlords - Revenge of the Plague Lord was initially code-named “Puzzle Quest: 1.5” to reflect its tremendous amount of content.
For more information about the story and features of Puzzle Quest: Challenge of the Warlords - Revenge of the Plague Lord and other Puzzle Quest properties, please visit http://www.puzzle-quest.com
![]() | The Orb and the Oracle - New site PC: Single- & Multi-Player RPG) | Posted by Lydias @ 10:38 - Top ![]() |
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There's a shiny new Site up for new Dungeon Lords game, The Orb and the Oracle:
Endowed with a new mystical vision, the Elven wizard Emmindor, is forewarned of a re-emergent evil. The Incaba Dominastra, an ancient secret society thought destroyed at the end of the last age reappear to embark upon a quest of unholy purpose.
Relaying his vision to the high wizard Galdryn, Patriarch of the Circle of Mages, Emmindor has learned only that the Incaba Dominastra still survives and has dispatched a clandestine agent to seek and recover an ancient artifact known as the Orb of Oracles. Galdryn confides to Emmindor that his knowledge of this artifact is limited to but a single rumor - that anyone who possesses the Orb of Oracles is not only able to see the future, but to journey there as well...
Galdryn summons our hero, and sets before us a most dangerous and covert mission, to uncover the identity of the mysterious dark agent of the Incaba Dominastra, and to obtain the Orb of Oracles before the Incaba Dominastra can retrieve it. Galdryn relates that according to the ancient tales, the Orb of Oracles was hidden far in the Northlands, beyond the kingdom of Rothn, and is protected by a special guardian. The tales say that there is an ancient mystic who lies in wait, known as the Oracle of the Orb, and that this Oracle alone possesses the knowledge of where and how the magical Orb might be won from its guardian. To find the Orb, one must seek out the Oracle.
Your journey begins...
Source: The Orb and the Oracle
![]() | City of Abandoned Ships - Peek #3 @ RPG Vault PC: Single- & Multi-Player RPG) | Posted by Lydias @ 10:10 - Top ![]() |
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the third Peek into the world of Akella and Seaward.ru's City of Abandoned Ships over at RPG Vault looks at city design in the game:
You can read more Here
The cities are one of the most important aspects of our game. They are places where the players can gather information, obtain quests, buy provisions and weapons, and hire officers and crew for their vessels. It's hard to say what percentage of the total playing time the average adventurer will spend within their confines, but visits to them will definitely happen quite often.
You can read more Here
Source: RPG Vault
![]() | Fable 2 - A pair of Previews Xbox 360: Single-Player RPG) | Posted by Lydias @ 11:14 - Top ![]() |
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E3 previews of Lionhead's Fable 2 come from IGN
and Gameshark:
These are all just virtual characters, so being mean to them isn't that big of a deal, is it? There are no moral quandaries with starving a virtual wife or killing a digital villager... right? Perhaps even the worst of us will find treating the Fable 2 inhabitants poorly once you take advantage one particular feature in Fable 2. You can rename any random character you meet in the game. If you want to recreate your real family in digital form, you can. Does cheating on a virtual wife that has the same name as your own make it worse? Maybe. Just don't let your real wife catch you virtually cheating on her.
and Gameshark:
This is seen in how the game handles families. You can get married, of course, but now this means responsibility. You must provide for your spouse and children, but heroism doesn’t pay in anything but reputation. So sometimes you’ll need to get a job. Every building in the game can be bought if you have enough coin – one castle costs one million gold – and some can serve as the foundation of a thriving family business. Ignore your family, and you might get divorced, losing half of your assets to your wronged better half.
![]() | Fallout 3 - Interview @ Games Radar PC: Single- & Multi-Player RPG) | Posted by Lydias @ 11:08 - Top ![]() |
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Games Radar have the full transcript of a PC Gamer interview with Bethesda Lead Producer Todd Howard and Lead Designer Emil Pagliarulo :
You can read the whole thing Here
PC Gamer: What was the inspiration for the Family quest?
Emil: That whole thing is loosely based on the Dracula myth, like the names Arafu and Aresti , but that quest specifically was from wanting to have a quest that was very grey.
Todd: You assumed they were evil.
Emil: And they are, but once you start talking to them you realize that they’ve bought into the whole vampire mythos. It’s not a fantasy thing, it’s just like, they’re misfits even in this society, and radiation has gifted them with basically the Night Person trait. So I really wanted to have a unique quest based on that, and allow players to explore different options. You talked your way through it.
You can read the whole thing Here
Source: Games Radar
![]() | Bioshock: 2K talks BioShock trophies @ CVG PS3: Single-Player RPG) | Posted by Lydias @ 10:50 - Top ![]() |
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CVG have the story:
Check out the rest Here
Alyssa Finley, executive producer at 2K Marin, has explained how the Trophy system will work in the PS3 version of BioShock.
"Recently, the BioShock PS3 design team here at 2K Marin spent some time with the Trophy system for the PS3," Finley began. "The Trophies for the PS3 are ranked as if you, the game player, were an Olympian. It seemed only right that we organize our thoughts by this method."
Check out the rest Here
Source: CVG
![]() | Sacred 2 - Optimised for notebooks PC: Single- & Multi-Player RPG) | Posted by Lydias @ 10:48 - Top ![]() |
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The Sacred 2 site has announced that:
Read more about the story Here
ASCARON in association with the world’s largest CPU manufacturer Intel, today announce their audience enhancing masterpiece with the unveiling of SACRED 2 – Fallen Angel as a true notebook gaming experience.
The Action RPG will boast a new level of optimization specifically targeted at gaming on notebooks from the hardcore gaming rigs down to the 128Mb onboard chipsets.
In the development of the notebook gaming technology in SACRED 2 – Fallen Angel, the focus has been on 3 main areas, namely core processes, graphic optimization and notebook-specific features.
Notebook-specific features include essential items such as in-game battery and wi-fi indicator displays, and the Ad-Hoc multiplayer mode (AMM) which is an innovative approach to gaming “on the move”, delivering fast Ad-Hoc wireless game creation and joining. All functions are actively supported by the Intel Centrino Processor Technology.
Read more about the story Here
Source: Sacred 2
![]() | Disciples 3: New Media @ Official Site PC: Single- & Multi-Player RPG) | Posted by Lydias @ 10:46 - Top ![]() |
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The Elven Alliance Archon character is the focus of a new media feature at the Akella site:
Read the rest and see the screens Here
So it has happened that among all the children of Gallean, women are more endowed with abilities that are beyond the natural, and they have become the best elven magicians.
Experienced fairies are closely watching the younger girls in the forest villages. And, the most capable ones are being selected for training in the capital. Shortly thereafter the students will have to choose to which they feel more inclined, combat or healing magic, and some students will have to choose whether they are more inclined to build, or to destroy.
Read the rest and see the screens Here
Source: Akella
![]() | Flagship Studios - Max Schaefer says "Thank You" Posted by Lydias @ 10:44 - Top ![]() |
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Hellgate Guru report that:
Just before the official Mythos forums went offline, Max Schaefer posted a personal thank you to all the fans and players of Mythos:
They say it’s not so much the destination as it is the journey that’s important. We’re really hoping that’s the case around here these days. I can’t really believe I’m writing a post like this, but here we are faced with the unpleasant task of taking a hiatus from this crazy project. Unlike most games, Mythos has been running with our testing community for almost its whole life. I really feel like we’ve all done this together. And despite this bump in the road, I think we’ve succeeded wildly. This is undoubtedly the best game community I’ve ever seen. This is the best game development team in the world, in both Seattle and San Francisco. The things we’ve learned here, and with you all, will be with us forever.
PC gaming is changing, and I believe we’ve had a sneak preview with Mythos. With any luck, this will not be a long hiatus, and Mythos will be back. But even if it’s not, and even if we all move on, we’ve taken a lot of important steps forward. Game development is in many ways a continuum, and we all build on what came before. I know neither Travis, the great Mythos dev team, nor myself are planning on doing anything but make games into the future. So no matter what, we’ll pick up where we left off and you’ll be hearing from us shortly. We may not be the best business people on the planet , but we know how to make games. And once the dust settles here, that’s what we hope to get right back to doing as soon as possible. So until then, aux revoir Mythos community! It’s truly been a privilege to have experienced this with you.
Max Schaefer, your humble executive producer
Source: Hellgate Guru
![]() | The Best Games of E3 @ Edge Posted by Lydias @ 10:24 - Top ![]() |
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FF XIII, Fallout 3 and Fable 2 were the only RPGs amongst Edges list of the 20 Best Games of E3. Here's a snip about Fable 2:
You can read the full list Here
Plenty of opportunities to play with this “finished” game at E3, all of which add to the enigma of Molyneux’s unique RPG. He’s trying a lot of strange new ideas here; not all of them wholly convincing, but it adds up to something greater.
You can read the full list Here
Source: Edge
![]() | Fallout 3 - An interview and a preview PC: Single- & Multi-Player RPG) | Posted by Lydias @ 10:12 - Top ![]() |
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And still the Fallout 3 coverage continues...today we have an audio interview from Joystiq who spoke to Todd Howard:
and an E3 preview over at GameShark:
Did they think about calling it something besides Fallout 3? Like, Fallout: Origins? They did, but Howard is "not a fan of that... I like Halo 1, Halo 2, Halo 3. It didn't hurt Grand Theft Auto 3, did it?"
and an E3 preview over at GameShark:
Within five minutes of leaving Vault 101 and confronting a few enemies, it was crystal clear that Bethesda has crafted an amazingly intuitive, highly inventive combat system. Equipped with any weapon, you're free to engage foes in real-time. Whip out your shotgun for a quick blast or lob a few shots from a pistol--as long as you have a good eye, you're welcome to take aim at enemies. It's this twitch element that has scared Fallout fans from trusting that the game can deliver a faithful sequel; however, remnants of the earliest installments' turn-based battles are evident in the game.
![]() | Rise Of The Argonauts: Not Mything A Beat @ Kotaku PC: Single- & Multi-Player RPG) | Posted by Lydias @ 10:05 - Top ![]() |
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Kotaku took a look at Liquid Entertainment's Rise Of The Argonauts:
Check out the rest of the preview Here
The main difference between Rise of the Argonauts and your standard action RPG is how you kill your enemies. As the devs on hand at the E3 2008 demo for the game pointed out, a spear through the chest isn't just going to take off a few hitpoints. Not many creatures mythological or not are going to survive that sort of thing, so they won't in this game either. Enemies will do their best to block your attacks, but a sword in the gut is a sword in the gut. They'll take slashes and show damage, but when it looks like you are landing a killing blow you WILL be landing a killing blow.
Check out the rest of the preview Here
Source: Kotaku
![]() | The Witcher - Adventure Editor Contest Stage 4 @ Official Site PC: Single-Player RPG) | Posted by Lydias @ 10:03 - Top ![]() |
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The Witcher Adventure Editor Contest reaches Stage 4:
You can read more Here
Our contest has reached the crucial stage of creating an adventure, i.e. making a quest and dialogues. You face a difficult task, just as your mod is starting to gel! With this stage completed, the adventure actually should be finished, there will only be one more stage for tests and final cuts. Below, you'll find the precise requirements you will have to meet in the course of quest implementation.
You can read more Here
Source: The Witcher
![]() | Disciples 3: Renaissance Peek #2 @ RPG Vault PC: Single- & Multi-Player RPG) | Posted by Lydias @ 09:59 - Top ![]() |
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the second peek into the world of Disciples 3: Renaissance over at RPG Vault looks at Lambert, The Captain of the Imperial Guard:
Read more about Lambert Here
It isn't difficult at all for even a newly arrived traveler to see abundant indications that the Empire isn't experiencing the best of times right now. Indeed, the realm has declined significantly from its former glory. A war generally known as The Elven Uprising was the direct cause. The forces of the Elven Union were triumphant. They conquered the people and seized a number of territories, which effectively dismembered the human state into divided parts. The outskirts of the main city were virtually cut off from civilization, and before long, the area turned into a haven for bandits, renegades and other undesirables.
Read more about Lambert Here
Source: RPG Vault
![]() | Two Worlds: The Temptation - Dev Diary @ 1UP PC: Single- & Multi-Player RPG) | Posted by Lydias @ 17:34 - Top ![]() |
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Mirek Dymek has updated his Two Worlds blog over at 1UP with a short interview and more goodness promised soon:
Read the rest of the blog Here
Also, here’s a short interview that I recently did:
Q: Hi Mirek! So, thanks to your enhanced AI, the NPCs are now capable of complex and authentic acts. Tell me, how does this new system work, exactly?
A Good question! First off, the basic actions and reactions of the NPCs are determined by so-called “impulse triggers“ - things like a lifeless corpse, the sounds of a fight, the rumble of a chase, or the opening of a door. In addition, NPCs are sub-divided into general categories like players, enemies, friends, and neutrals.
Read the rest of the blog Here
Source: 1UP
![]() | Fallout 3 - Previews at Kotaku, Voodoo Extreme, Crispy Gamer and CVG PC: Single- & Multi-Player RPG) | Posted by Lydias @ 17:24 - Top ![]() |
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I'm sure I have missed a good few bits of Fallout 3 coverage but here are four more previews from Kotaku:
Voodoo Extreme:
Like Bethesda's Elder Scrolls series - especially Oblivion - Fallout 3 is a game that melds itself to the gameplay style of the player, offering something for people who want to explore, kill, or try on different clothing. By the time my 30 minutes was up I was wearing Mad Max-style bondage armor and a baseball cap, while others didn't even bother going into their inventory at all, the barbarians.
Voodoo Extreme:
Crispy Gamer:
I can’t talk about all of the things that I saw, but I have a feeling that the game is shaping up very well. Despite the smooth controls on the 360 version, odds are I’ll be getting Fallout 3 on the PC, but it’s good to know that the Xbox 360 is a viable option if my computer becomes sentient and needs to be put down. Look for Fallout 3 to ship out on the PC, PS3 and 360 this Fall. Hopefully we can see more soon!
And CVG:
Talk is cheap. There are tons of quests to undertake and characters with which to interact. I only bumped into one talkative survivor in my journeys -- a reformed prostitute hiding in one of the few standing houses. The rest of the humans shot first and asked questions later. You can do the same if you don't mind earning a bad reputation.
You see, my first reaction to playing Fallout 3 was how empty it felt. There are wandering monsters and pockets of Raiders here and there - but the feeling of stalking through a barren wasteland is like no other. Bereft of the immersion-sapping load times of STALKER when moving between zones and the near-constant wolf and bandit attacks of Oblivion, this game is draped with a feeling of solitude. Sure, the tranquillity of my Route 355 vantage point would soon be lost when my attempt to negotiate the descent resulted in a 50 metre fall but, in its early stages at least, Fallout 3 does have that vital feeling of being alone on a brutal and vast frontier.
![]() | Fable 2 - Lionhead's Peter Molyneux interview @ EuroGamer Xbox 360: Single-Player RPG) | Posted by Lydias @ 17:19 - Top ![]() |
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An interesting subject came up when EuroGamer recently interviewed Peter Molyneux:
Click to read more of the interview!
Eurogamer: There seems to be a lot of MMO mechanics in Fable 2. Are MMOs something you've been thinking about recently?
Peter Molyneux: [Gestures to PR] Well, there's someone in this room to make sure that I don't say too much about that question. I have been looking at MMOs. I love the interaction, and I'm fascinated by the idea of really feeling secure and cool enough to actually do it.
Eurogamer: Have you thought about making an MMO, and about what a Lionhead MMO would look like?
Peter Molyneux: Yes.
Eurogamer: And you can't answer the question...?
Peter Molyneux: No.
Click to read more of the interview!
Source: EuroGamer
![]() | King's Bounty: The Legend - E3 Late-Game Impressions @ GameSpot PC: Adventures) | Posted by Lydias @ 17:15 - Top ![]() |
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GameSpot took an E3 look at King's Bounty: The Legend:
Read the preview in full Here
In an interesting twist, our hero was married. His wife was depicted in the upper left-hand corner of the character screen, and she had four bonus-bestowing items of her own--including a baby (+5 to combat experience!). We aren't entirely sure how matrimony or procreation will work in King's Bounty: The Legend when the game finally ships on September 23, but we can't wait to find out.
Read the preview in full Here
Source: GameSpot
![]() | Alpha Protocol - 1UP take a look PC: Single- & Multi-Player RPG) | Posted by Lydias @ 13:00 - Top ![]() |
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IUP join the Spyring:
Check out the rest of the preview Here
What's our take? It was a bit of a double take, as it took a few minutes for it to sink that this is one of very few RPGs set in a realistic, modern-day era. That alone is worthy of attention, and the timer on the response options will help to even out the pacing of the game's "acting" bits. It's still a ways out (melee combat looked rough), but there's definite promise.
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Source: 1UP
![]() | Dragon Age: Origins - A couple more previews PC: Single- & Multi-Player RPG) | Posted by Lydias @ 12:57 - Top ![]() |
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A couple more previews for Dragon Age: Origins have appeared across the net, firstly from The Vault Network:
and second, Voodoo Extreme:
The game graphics are extremely well done. The vistas are stunning, and the close-ups even more so. The battle of Ostagar was the demo’s centerpiece. As the epic battle unfolds, the player is told that his quest is to light a beacon on top of a tower that has been taken over by the enemy. At this point, the player is controlling a full party of adventurers, including a powerful mage who can cast both elemental type damage spells as well as healing spells. At the bottom of the tower, one of the guards joins the party. Making their way to the top, the party runs into several enemies, allowing Dan to show us how combat works. Gameplay can be paused at any time during an encounter, and you can then jump to any party member to attack, heal or buff, much like in Baldur’s Gate. Using tactics is your key to victory. Spells in Dragon Age can interact with each other. For example, the enemy can slow you down by making the floor slick with grease. If you’re battling a mage, he could also cast a fireball spell to light up the grease. But your mage can also counter that with a blizzard spell, immediately putting out the fire.
and second, Voodoo Extreme:
Obviously, the first thing I noticed were the graphics. It’s difficult to pick them apart when shown off on a giant projector screen but Dragon Age’s visuals were nothing to sneeze at. The world sports an impressive amount of detail; has sweet particle effects, plenty of atmospheric and ambient touches that help immerse you into the universe. There’s an epic feel about the battles as you can see literally hundreds of people (and monsters) on the screen at once in some cases. Decal effects are in, as the blood and gore stays on you, even after you zone into new areas. Can you ever clean those brain bits off your shield? Hopefully!
![]() | RPGDot Feature: First impressions: Mount & Blade (PC) PC: Single-Player RPG) | Posted by Lydias @ 12:28 - Top ![]() |
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Michael Filby has been spending time hands-on with Paradox Interactive's Mount and Blade
Read his preview here
Read his preview here




















